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Shen has developed a series of modified transponders that should throw off the aliens' navigational computer. "Commander, the alien battleship is currently on course for the city, and we don't have much time to respond. The following status updates are received from Central Officer Bradford during the mission: Damaging the train during the mission is possible, and in fact very likely, but doesn't fail the mission.ĭO NOT SEND A MEC to the controls, as they cannot operate the train. Also a heavy can fire a rocket at one of Thin Man packs without triggering them, as none of them are patrolling he can even clear both with Danger Zone if moved in one of the appropriate tiles. A Support with the Sprinter ability may be well suited for this mission, and a Heavy with a rocket kept in reserve can be useful to clear the control room in a hurry (a pair of Thin Men occasionally hole up within).
If two are available, consider replacing a Sniper or Heavy with a second Assault, as Run & Gun (along with Rapid Fire) may also prove useful. An Assault with Lightning Reflexes can be useful to counter the aliens' frequent use of Overwatch. Only one soldier needs to reach the train's controls, so a Sniper with Damn Good Ground and Low Profile can hang back and take advantage of high ground and low cover by climbing the ladder at the rear of the train and advancing slowly along the roof. The places of their deployment is not randomized though. Additionally, it should be noted that activating a transponder makes Mutons dropping into the map next turn, while not activating a transponder should delay Mutons dropping in until e.g. Note that reaching the control console with your last action in the last turn counts as a loss (this seems to be a bug as Bradford still comments on your victory).Ĭonsidering the time limit and that eliminating all opposition is not required to complete the mission, aliens who are not an immediate threat can sometimes be ignored to focus on the transponders. The squad must advance quickly enough to place all four transponders and reach the train's control console within the time limit. This mission presents a unique challenge in that it has a finite time limit of 10 turns activating transponders does not extend the time limit like deactivating power nodes do in Bomb Disposal missions. Any soldiers that are wounded will not have sufficient time to recover before the next mission begins, so plan accordingly. When selecting a squad, keep in mind that the follow-up mission aboard the alien Battleship will be offered shortly after Confounding Light's completion. As to how many of them drop in at once, it can be one, two and even 4 at once on Impossible. They use Overwatch as their first action. transponder activated on turn #2 have Muton(s) drop in on turn #3). on turn #5), or the next turn after you activated a transponder (e.g. Mutons are also air-launched from the battleship either as your soldiers advance up the train (e.g. The alien forces encountered during this mission consist primarily of Thin Men who are present on the map at the start of the mission, and drop in as the squad progresses. The first (rear) car contains one transponder location, the second car contains two transponder locations, and the third car contains a transponder location along with the control room. The squad starts out in a corner of the map, near the train's rear.
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Within the three-car train, half cover is available throughout, while full cover is only available near the doorways between cars. Numerous benches and potted plants are available to be used for half cover, while vending machines, lockers, and advertising provide full cover. A unique map, the station features two tracks with a central median, and boarding areas on each side.
This mission takes place in a train station, complete with a high-speed commuter train. – Mission Objectives, XCOM: Enemy Unknown ▪ Once the transponders are in place, activate the train's drive control system Aliens will likely deploy scouts to seek out any human resistance. The squad must place the transponders in time to divert the attack. – Council Transmission, XCOM: Enemy UnknownĪ battleship is closing on the city. We will transmit the remaining mission parameters to Central. The doctor believes deploying a series of modified transponders could provide you with a means of diverting the battleship before it reaches its target. Shen's report, the transponder device provided by Zhang is tied into the navigation system of an alien battleship approaching our atmosphere. It is initiated by a Council transmission received at the Situation Room:Īccording to Dr. Confounding Light is available the month following Friends In Low Places (25 days later).